Junior Technical Artist - Rainbow Six Siege (Barcelona)
Junior Technical Artist - Rainbow Six Siege (Barcelona)
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Barcelona, España
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Publicado: ayer
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Guardar
Descripción
Job Description The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine. In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content. Key Responsibilities
- Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
- Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
- Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production.
- Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency.
- Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
- Documentation: Create, maintain and promote internal documentation to support onboarding and technical references.
- Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
- Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.).
- Proactive bug fixing: Anticipate, identify and resolve issues related to assets.
- Assist the team in any technical issue related with the art pipeline.
- Become the Go-To person for engine art related topics. Qualifications
- Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
- Experience with commercial game engines, such as Unity or Unreal.
- C# Scripting Skills. XAML or tool development experience is a plus.
- Self-organized, used to work with Jira, Trello or similar.
- Proactive and problem solver.
- Excellent interpersonal skills and great verbal and written communication skills in English.
- Nice to have previous experience working in a Studio or within videogames projects. Benefits & Perks
- Versátil working hours
- Fridays reduced work schedule option
- Monthly Restaurant tickets
- Preferential price for medical insurance
- Sports / activities deal
- Physiotherapy service (once a month)
- Mental Health employee support 24/7
- Access to transport tax deductions
- Free access to all Ubisoft games (PC)
- Discount for Ubisoft console games
- Fresh fruits / drinks
- Everyday free breakfast
- Goodies
- Team building events
- Assistance for opening Bank account
- Assistance for local registration (NIE, SSN, Tax) Ubisoft Barcelona as an equal opportunity employer is committed to create an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to ethnic group, religion, sexual orientation, gender identity, nationality, age, marital status, disability or all the other characteristics that make us different. We've learned that we thrive on learning from each other, so we don't just welcome but actively hire a range of open-minded people from different backgrounds. Company Description Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people. During these years, the studio worked on the following franchises: Tom Clancy’s Ghost Recon® , Assassin’s Creed® , Tom Clancy’s Rainbow Six® Siege or Star Trek™: Bridge Crew on VR… The team is currently working on the Tom Clancy’s Rainbow Six® Siege Live Game, Beyond Good & Evil 2 , Assassin's Creed and Tom Clancy's The Division 2 . #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.es/empleo/6u8ycp
- Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
- Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
- Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production.
- Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency.
- Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
- Documentation: Create, maintain and promote internal documentation to support onboarding and technical references.
- Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
- Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.).
- Proactive bug fixing: Anticipate, identify and resolve issues related to assets.
- Assist the team in any technical issue related with the art pipeline.
- Become the Go-To person for engine art related topics. Qualifications
- Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
- Experience with commercial game engines, such as Unity or Unreal.
- C# Scripting Skills. XAML or tool development experience is a plus.
- Self-organized, used to work with Jira, Trello or similar.
- Proactive and problem solver.
- Excellent interpersonal skills and great verbal and written communication skills in English.
- Nice to have previous experience working in a Studio or within videogames projects. Benefits & Perks
- Versátil working hours
- Fridays reduced work schedule option
- Monthly Restaurant tickets
- Preferential price for medical insurance
- Sports / activities deal
- Physiotherapy service (once a month)
- Mental Health employee support 24/7
- Access to transport tax deductions
- Free access to all Ubisoft games (PC)
- Discount for Ubisoft console games
- Fresh fruits / drinks
- Everyday free breakfast
- Goodies
- Team building events
- Assistance for opening Bank account
- Assistance for local registration (NIE, SSN, Tax) Ubisoft Barcelona as an equal opportunity employer is committed to create an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to ethnic group, religion, sexual orientation, gender identity, nationality, age, marital status, disability or all the other characteristics that make us different. We've learned that we thrive on learning from each other, so we don't just welcome but actively hire a range of open-minded people from different backgrounds. Company Description Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people. During these years, the studio worked on the following franchises: Tom Clancy’s Ghost Recon® , Assassin’s Creed® , Tom Clancy’s Rainbow Six® Siege or Star Trek™: Bridge Crew on VR… The team is currently working on the Tom Clancy’s Rainbow Six® Siege Live Game, Beyond Good & Evil 2 , Assassin's Creed and Tom Clancy's The Division 2 . #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.es/empleo/6u8ycp
Información clave
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Nombre de la empresaUbisoft
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Nombre de la vacanteJunior Technical Artist - Rainbow Six Siege (Barcelona)
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