Senior 3D Animator / Rigger / Lead Artist (Photorealistic …, España
Senior 3D Animator / Rigger / Lead Artist (Photorealistic …, España
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España, España
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Publicado: ayer
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Descripción
Allcorrect Games is a company specializing in localization and creation of game graphics. We work on large-scale AAA projects such as EA, Ubisoft, Bandai Namco, as well as indie games that have achieved international success. Company website: For which tasks (responsibilities)? We are looking for 3D animators, Riggers and Lead 3D animator for a Humanoid character animation in photorealism Technical Requirements Engine: Unreal Engine Software: Blender Animation Type: Keyframe Animation ~ Production Scope: Rigging
- Skinning
- Animation Requirements ~3+ years of experience ~ Strong Blender portfolio with gameplay animations ~ Experience with realistic humanoid rig and animation ~ Hand-crafted keyframe animation ~ Availability: 6+ hours/day What kind of professional are we looking for? Animators Realistic body and facial animation for humanoid characters Combat and locomotion animations for a Common Melee Enemy using an existing Blender rig Animation loops (walk, sprint, strafe) and attack phases (anticipation / active / recovery) Non-athletic, unsettling and “painful” movement style: limping, twitchy motion patterns, convulsive movement Portfolio should include gameplay animations (combat, locomotion, hit reactions) Experience with zombies, infected, psychotic characters, limping or twitchy movement styles is a plus Riggers Character rigging and skinning in Blender Game-ready body and facial rig for a humanoid character in Blender for manual key-frame animation. Strong Blender expertise (Rigify experience preferred) Experience with facial rigs for expressions (e.g. snarl, scream, eye squinting), jaw, and eye controls Rigging can be handled either by: the animator continuing into animation production, or a dedicated rigging artist Lead Artist : Reviewing test tasks, providing feedback, resource evaluation and estimation, quality control The selection process Candidates are selected based on portfolio review. Please attach a relevant resume/CV to your application, including a link to your portfolio. We will pay special attention to: realistic humanoid character animation in Blender, gameplay body and facial animation, melee locomotion and combat animation, realistic movement and sense of weight, expressive motion and physical believability. Postúlate en Kit Empleo: kitempleo.es/empleo/6u2koc
- Skinning
- Animation Requirements ~3+ years of experience ~ Strong Blender portfolio with gameplay animations ~ Experience with realistic humanoid rig and animation ~ Hand-crafted keyframe animation ~ Availability: 6+ hours/day What kind of professional are we looking for? Animators Realistic body and facial animation for humanoid characters Combat and locomotion animations for a Common Melee Enemy using an existing Blender rig Animation loops (walk, sprint, strafe) and attack phases (anticipation / active / recovery) Non-athletic, unsettling and “painful” movement style: limping, twitchy motion patterns, convulsive movement Portfolio should include gameplay animations (combat, locomotion, hit reactions) Experience with zombies, infected, psychotic characters, limping or twitchy movement styles is a plus Riggers Character rigging and skinning in Blender Game-ready body and facial rig for a humanoid character in Blender for manual key-frame animation. Strong Blender expertise (Rigify experience preferred) Experience with facial rigs for expressions (e.g. snarl, scream, eye squinting), jaw, and eye controls Rigging can be handled either by: the animator continuing into animation production, or a dedicated rigging artist Lead Artist : Reviewing test tasks, providing feedback, resource evaluation and estimation, quality control The selection process Candidates are selected based on portfolio review. Please attach a relevant resume/CV to your application, including a link to your portfolio. We will pay special attention to: realistic humanoid character animation in Blender, gameplay body and facial animation, melee locomotion and combat animation, realistic movement and sense of weight, expressive motion and physical believability. Postúlate en Kit Empleo: kitempleo.es/empleo/6u2koc
Información clave
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Nombre de la empresaAllcorrect
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Nombre de la vacanteSenior 3D Animator / Rigger / Lead Artist (Photorealistic Human Animation) Blender (remote)
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